Tutorials

I made these videos to demonstrate how I design my sounds and how I have implemented them using Middleware.

Please let me know if there is anything else that you've heard on my media that you would like explained in a tutorial.

How I designed the raycasting reverb system in Hammer

How I designed the random dialogue system for Hammer's enemies

An explanation of the ambience sound design and emitters in Hammer

Hammer's Jet Pack explained

Adaptive Engines in FMOD tutorial

(part 1)

Adaptive Engines in FMOD tutorial

(part 2)

Adaptive Engines in FMOD tutorial

(part 3)

Adaptive Spaceship Engine

in FMOD tutorial

e: roryawalker@gmail.com

Based in Hackney, London.