A fully playable FPS game that you can buy from the Unity Asset Store, with commentary on my sound design. For me this was an exercise in audio realism, adaptive ambience, reverb zones and creating atmosphere.
Check out the spaceships that fly passed when you're outdoors.
I did all this sound redesign from the ground up, including the music composition.
Includes: characters, dialogue, weapons, vehicle engines, effects, ambience, full user interface and shop.
This video is only covers Level 1, for more levels see the full playlist - click here.
User Interface Sound Design
In approaching the UI sounds for this game's menu systems I decided to work with analogue sources to fit the mechanical nature of WWII equipment. I recorded various metal hits from my kitchen but the best sounds came from door handles and locks, and my voice through a megaphone and radio filter.
Halloween User Interface
A Halloween themed game needed some spooky but playful sound design.
I experimented with a variety of sound sources but ended up relying most on a wooden xylophone, and of course some recordings of my own evil laughs!
Based in Hackney, London.