- Rory Walker -
Interactive Sound Design & Implementation
I made these videos to demonstrate how I design my sounds and how I have implemented them using Middleware.
Please let me know if there is anything else that you've heard on my media that you would like explained in a tutorial.
How I designed the raycasting reverb system in Hammer
How I designed the random dialogue system for Hammer's enemies
An explanation of the ambience sound design and emitters in Hammer
Hammer's Jet Pack explained
Adaptive Engines in FMOD tutorial
(part 1)
Adaptive Engines in FMOD tutorial
(part 2)
Adaptive Engines in FMOD tutorial
(part 3)
Adaptive Spaceship Engine
in FMOD tutorial
e: roryawalker@gmail.com
Based in Hackney, London.